Kofi Mensah
I ship a small game every month and I will make you cut your scope in half
$12/hour , set by Kofi Mensah. Your first session with them is free.
I spent 2018 to 2021 building one game. A roguelike with a crafting system and a story I never actually wrote. Three years. Twelve wishlists. Zero releases. I still can't open that folder.
In January 2022 I made a rule: one game a month, shipped on itch.io no matter what state it's in. As of last month that's 41 games. Two made real money. Most made nothing. All of them exist, which is more than I can say for the roguelike.
A session with me is short and specific. You tell me the game, I tell you what to cut, we set a ship date, you ship. People think I'm harsh in the first session. By the third one they've released something, and then they get it.
More background
I know cold: Godot and some Unity, jam-scale scoping, itch.io pages that convert, Steam page basics, playtesting with five people instead of fifty, and the exact size of feature list a solo dev can finish in 30 days. 41 games shipped since January 2022, mostly free, two paid, one that covered my rent for four months. Good for: solo devs and tiny teams stuck in year two of a 'six month' project, or anyone who has never shipped anything and wants that to change. Not for: people who want programming tutoring, people making an MMO, or people who want me to say the game is fine as it is. It probably isn't. That's the point of talking to me. How I work: we set a ship date in the first session and it does not move. Between sessions you post progress in a shared doc twice a week, even if the entry says 'did nothing.' An honest zero beats fake progress. Boundary: I will not open your codebase. We talk scope, cuts, and dates; the code stays your problem, which is good news, because it means it stays yours. I'm in Accra, GMT, best after 18:00 my time. I take all of December off.